Curves

Curves are used to animate properties. They are typically set up once and shared across many assets, such as particle effects. Modifying a curve will affect all resources that use it. Therefore it is advisable to create common curves early during development.

The curve can be sampled along the X-axis. This is frequently used to sample a value over time, but other parameters may be used for the lookup as well. If a curve is supposed to be used in a looping fashion, the first and last control point have to be set up to match.

Curve Editor

Curve Editor

To add a control point, double click where you want to insert one.

View

Selection

Curve Editor Selection

Tangents

Every control point has two tangents to determine the slope of the curve coming from the left into the point and going out to the right of the point. Each tangent can use one of four modes. Some modes are fully automatic, some allow you to edit the tangents. To not clutter the UI, tangents that can be edited are only shown for selected control points. To change the mode, select a control point, open the context menu and choose from Left/Right/Both Tangents > ….

By default adjusting one tangent at a control point, mirrors the change over to the other tangent. That’s because the two tangents are linked. If you want the tangents to be independent of each other, you can break the link between the tangents. Use the context menu to do so.

Looping Curves

The rightmost control point determines the overall length of the curve. As you can see, the editor repeats the display of the curve at that point, overlayed with a grey pattern. This enables you to see how the curve would look when used in a looping fashion.

To make a curve loop nicely, open the context menu and select Curve > Loop: Adjust First/Last Point. This will modify either the first or the last control point in the curve to match up with the respective other point. Make sure that the two control points use the same tangent mode. You may need to switch to Bezier or Fixed Length tangents to make the curvature match perfectly.

See Also