Point Light Component

The point light component adds a dynamic light source that illuminates the scene equally in all directions. This is the most common type of light source.

Point Light

Each light source costs performance. Try to reduce the number of light sources that illuminate the same area. Use the light count render mode to find hotspots.

Note that unless a light source casts dynamic shadows, it’s light will shine through walls. Casting shadows is very costly, though. When it is possible to avoid casting shadows, for example by using multiple smaller lights instead, the performance should always be better.

Component Properties

See this page for shadow related component properties.

See Also