Mesh Asset

A mesh asset represents a mesh that can be used for rendering. In the most common case the mesh asset imports the mesh data from an external file, such as an FBX file. However, it also supports generating the mesh data for common shapes (spheres, cylinders, …) procedurally. Mesh assets are typically added to a scene with a mesh component.

Mesh Asset

The left hand side of the asset document shows a 3D preview of the mesh. The viewport allows to switch the render mode to inspect the mesh normals, UV coordinates and so on.

On the right hand side the asset properties specify how to import or generate the mesh data.

Important:

The mesh asset does not automatically update when you edit its properties. Instead you need to transform the asset (Ctrl+E or with the rightmost button in the toolbar).

Asset Properties

See Also