Mesh Component

A mesh component is used to instantiate a mesh asset. Mesh components are purely visual, they have no physical interaction, so other physical objects cannot collide with them. To add physical interaction capabilities, an object has to have an additional collision shape and a static or dynamic physics actor.

Mesh

Mesh components will cast shadows when the CastShadow tag is set on the owner game object. The referenced mesh is rendered according to the used materials, which determine lighting and other visual effects.

Component Properties

See Also