Sprite Component

The sprite component is used to render a textured quad that always faces the camera and whose on-screen size never exceeds a defined limit. Sprites are mainly used to place 3D icons or markers in the world. For example all the shape icons in the editor are sprites. However, they can also be used for simple effects, for instance to represent small projectiles.

Sprite

Although sprites have a world space size, their on-screen size is clamped to a maximum value. That means they won’t fill up the screen when the camera comes very close.

Component Properties

See Also