Table of Contents

Skeleton Component

The skeleton component can be used to visualize the current pose of an animated mesh.

Skeleton Visualization

This component is only meant for debugging purposes.

Component Properties

  • Skeleton: The skeleton asset to visualize. You can set a skeleton asset manually, or keep it empty. In the latter case the skeleton will automatically be taken from a sibling animated mesh component, but only when the pose of that mesh is changed.

  • VisualizeSkeleton: Whether the component should visualize the skeleton at this time.

  • VisualizeColliders: Whether the collision shapes of the skeleton should be visualized.

  • VisualizeJoints: Whether the joints between the bones shall be visualized.

  • VisualizeSwingLimits, VisualizeTwistLimits: Whether the swing and twist limits of the joints shall be visualized.

  • BonesToHighlight: A semicolon-separated list of bone names (case sensitive). Every bone whose name appears in the list will be rendered with a highlight. To know the available bone names, inspect the bone hierarchy in the respective skeleton asset.

See Also