Animated Mesh Asset
Animated meshes are placed in a scene with a dedicated animated mesh component. Which animations are played on it can be controlled with a simple animation component or an animation controller component.
MeshFile: The file that contains the mesh data. For animated meshes prefer to use GLB (binary GLTF) files. FBX files can be used as well, though due to FBX’s complexity chances are higher that it won’t work as expected. The referenced file must contain the mesh data with skinning information. It doesn’t need to contain any animation clips.
DefaultSkeleton: The skeleton asset that is used to skin the animated mesh by default.
RecalculateTangents: See the mesh asset properties.
TexCoordPrecision: See the mesh asset properties.
ImportMaterials: See the mesh asset properties.
Materials: See the mesh asset properties.