View on GitHub

ezEngine Documentation

The documentation for ezEngine

Output Nodes

Every animation controller (TODO) must have exactly one output node. Only animation poses that are ultimately connected to an output node will affect the animated mesh.

This allows you to quickly deactivate an entire part of the graph simply by removing the connection to the output node. Nodes that are not connected to the output are not evaluated at runtime and therefore don’t cost any performance.

Model Pose Output Node

The Model Pose Output node is currently the only available type of output node.

Input Pins

See Also