Animation Controller Component
The animation controller component is used to apply complex animation playback and blending functionality to an animated mesh. It is the big brother of the simple animation component. Instead of playing just a single animation clip, it uses an animation controller asset (TODO) to determine the animation pose.
The component itself doesn’t do much, other than updating the animation pose and sending it to the animated mesh. For how to control the animation playback, please see the Animation Controller (TODO) chapter.
AnimController: The animation controller (TODO) to use.
RootMotionMode: Selects how root motion is applied to the owning game object.