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ezEngine Documentation

The documentation for ezEngine

Simple Animation Component

The simple animation component is used to play a single animation clip on an animated mesh.

The component has to be attached on a game object that also has an animated mesh component. The selected animation clip has to be compatible with the mesh’s skeleton.

For more complex scenarios use an animation controller (TODO) instead.

Component Properties

Events

The component will broadcast the event ezMsgGenericEvent every time it encounters an animation event in the animation clip. Custom code can listen for these events and trigger relevant game mechanics.

See Also