Event Nodes
Event nodes are used to broadcast event messages on the game object on which the animation graph is running. This allows other code to react at the right moment to things like an animation being finished.
Event nodes allow you to broadcast custom events under exactly defined conditions. Additionally, every time an animation clip is played, and actively contributes to the final pose, events that are defined on that clip will automatically be broadcast on the associated game object.
Note that the animation graph itself cannot react to events. For that purpose use custom code.
Send Event Node
When this node is triggered, it broadcasts an ezMsgGenericEvent
with Message
set to the value of Event Name
.
Node Properties
Event Name
: The string that is used as theMessage
property of theezMsgGenericEvent
that is broadcast.
Input Pins
Activate
: When this pin gets triggered, the message is sent.