Table of Contents

Sample Clip Node

The sample clip node is the most basic node to play an animation. It is used for typical playback of a single animation either once or in a loop.

Node Properties

  • Loop: Whether to play the animation just once from start to finish, or loop it endlessly.

  • Playback Speed: Adjusts the speed with which the animation is sampled.

  • Apply Root Motion: Whether root motion should be sampled and passed through.

  • Clip: The animation clip to play.

Input Pins

  • Start: When this pin gets triggered, the node starts playback. If it is already playing, playback is reset to the start. If this pin is not connected playback starts right away, which is useful for nodes that play in an endless loop anyway.

  • Loop: If connected, overrides the Loop property. When playback reaches the end and loop is enabled, it restarts, otherwise it stops playing and the On Finished output pin gets triggered.

  • Speed: If connected, overrides the Playback Speed property.

Output Pins

  • Pose: The sampled pose. Once playback reaches the end of the clip and is not set to loop, the last frame is output indefinitely.

  • On Started: This output pin gets triggered every time playback is started or restarted, either because of user input or because playback reached the end and was looped.

  • On Finished: This output pin gets triggered when playback reaches the end and looping is disabled.

See Also