Table of Contents

Camera Shake Volume Components

Camera shake volumes are used to place regions in a scene where a player's camera should vibrate. This is used in conjunction with camera shake components. The volumes have no effect on their own, instead the camera shake component will check whether it is inside such a volume, and apply its shake effect accordingly.

Shared Component Properties

All camera shake volumes share these properties:

  • Strength: How much shake to apply when the camera is at the strongest point inside the volume (for a sphere that would be right at the center). This is a factor between 0 and 1, scaling the camera shake between the MinShake and MaxShake value of the camera shake component.

  • BurstDuration: If zero, the shake is indefinite. Otherwise it is active for only a limited duration. This would be used for effects like explosions that should only last a short time.

  • OnFinishedAction: If used as a burst, the component or entire object may get deleted afterwards.

Camera Shake Volume Sphere Component

This camera shake volume defines a spherical volume. The shake is strongest at its center and gradually fades out towards its edge.

Sphere Component Properties

  • Radius: The radius of the sphere volume.

See Also