Particle Behaviors
Particle behaviors modify particles after they have been spawned. Each behavior performs a specific function:
- Attract Behavior - Pulls particles toward attractor components in the scene
- Bounds Behavior - Confines particles to a box area
- Bounds Sphere Behavior - Confines particles to a spherical area
- Color Gradient Behavior - Changes particle color over time
- Fade Out Behavior - Gradually fades out particle alpha
- Flies Behavior - Creates erratic flying patterns
- Gravity Behavior - Applies gravity to particles
- Move Behavior - Moves particles along an axis
- Opacity Behavior - Changes particle opacity over lifetime
- Pull Along Behavior - Pulls particles along with moving effect
- Raycast Behavior - Detects collisions using raycasts
- Size Curve Behavior - Changes particle size over lifetime
- Turbulence Behavior - Applies curl-noise turbulence forces to particles
- Velocity Behavior - Affects particle velocity with friction
- Wind Behavior - Applies wind forces to particles