Wind Volume Components
Wind volume components are used to define areas in a scene where wind should blow in a certain way.
Shared Component Properties
All wind volume components have these properties:
Strength: The strength with which the wind shall blow.
ReverseDirection: If set, the wind direction is reversed. This can be used to pull things inwards, instead of pushing them.
BurstDuration: If this is set to zero, the wind blows continuously. Otherwise it blows for the specified amount of time and then stops.
BurstDurationis non-zero, the component will deactivate itself once the burst is done. Additionally, the component may delete itself or the entire object. Note that if None is selected, the wind burst can be restarted, simply by reactivating the component.
Sphere Wind Volume Properties
Radius: The radius of the wind volume.
Cylinder Wind Volume Properties
Radius: The size of the cylinder.
Mode: How the wind force is computed.
Directional: The wind force is along the main cylinder axis.
Vortex: The wind whirls around the cylinder's axis. See the video below.
Cone Wind Volume Properties
Length: Angle and length of the cone shape.