Table of Contents

Shader Debugging

To debug a shader, one can configure it such that the shader compiler includes debugging information. To do so, include DEBUG as a platform in the [PLATFORMS] section of the shader:

[PLATFORMS]

ALL
DEBUG

[PERMUTATIONS]

ALPHATEST
WIREFRAME

[RENDERSTATE]

#if WIREFRAME == 1
  WireFrame = true
#endif

[VERTEXSHADER]

VS_OUT main(VS_IN Input)
{
  ...
}

[PIXELSHADER]

...

See Also