Shader Debugging
To debug a shader, one can configure it such that the shader compiler includes debugging information. To do so, include DEBUG as a platform in the [PLATFORMS] section of the shader:
[PLATFORMS]
ALL
DEBUG
[PERMUTATIONS]
ALPHATEST
WIREFRAME
[RENDERSTATE]
#if WIREFRAME == 1
WireFrame = true
#endif
[VERTEXSHADER]
VS_OUT main(VS_IN Input)
{
...
}
[PIXELSHADER]
...