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Substance Textures

EZ has support for Substance Designer textures. This is provided through the Substance plugin. Once you enable the plugin, the Substance Package asset type is available.

This asset type allows you to reference a *.sbs file. Then you can define which graphs to import from the SBS file.

The outputs of the substance material are made available as Substance Texture assets. These can be referenced anywhere, where any other 2D texture could be used.

Note:

The Substance integration is only an editor feature. At runtime there is no procedural texture generation. Thus, there is also no memory saving for using SBS files over regular textures. This is purely a convenience feature for people who use Substance Designer, so that they don't need to manually export the textures. Instead the EZ editor takes care of updating the outputs for you.

Important:

This feature requires you to have Substance Designer installed and a valid license for its usage. If you want to use this workflow in a team, every user of the editor must have Substance Designer on their machine, otherwise asset transform will fail for them.

See Also