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    PhysX Fixed Joint Component

    The PhysX fixed joint component is the most simple joint type. It links two actors together, such that they move in unison. If all you want is to merge two shapes, you should just attach them to the same actor. The main use case for fixed joints is to make them breakable.

    Fixed joints can be used to set up very simple destructible objects.

    Component Properties

    • Shared Joint Component Properties

    See Also

    • Physics Joints
    • PhysX Actors
    • PhysX Shapes
    • Fixed Joint (nvidia.com)
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