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Jolt Point Constraint Component

The Jolt point constraint component is a constraint that links two actors with a ball and socket constraint, meaning the actors can rotate around the constraint's pivot point, but cannot move apart.

The point constraint is very simple and therefore also quite stable. If you can get away with its limited functionality, prefer to use it over more complex constraints.

If the maximum swing or twist angle shall be constrained, use a cone constraint or a swing-twist constraint.

Component Properties

See Also