Release Notes February 2020 (20.2)
- Improved asset transform performance.
- Added support for 'template asset documents'.
- GameObjects now have an 'enabled' state that affects the entire sub-tree.
- *Finished a new scripting system that uses TypeScript as the scripting language.
- The 'Testing Chambers' project now demonstrates the new scripting system with various features. See the 'Corridor' scene.
- Added a BeamComponent for laser effects.
- Added a RaycastComponent to move an object to the closest hit surface. Works well with the BeamComponent.