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Visual Script: Prefab Nodes

Prefabs

Prefabs are reusable templates for game objects. Prefab nodes provide functionality to dynamically instantiate prefabs at runtime from within visual scripts.

Common use cases include spawning enemies when a player enters an area, creating projectiles when a weapon fires, or instantiating effects like explosions and particles. Combine prefab spawning with game object nodes to further manipulate the spawned instances.

See Also