XR
NOTE:
XR support is still in development. You will need to enable Show in Development Features in the editor settings to use it.
XR stands for both VR (virtual reality) as well as AR (augmented reality) devices. Currently supported devices:
- VR: Windows desktop VR devices that support DX11 and OpenXR.
- AR: HoloLens 2 via Windows UWP, DX11 and OpenXR.
Currently there are three XR implementations:
- ezDummyXR: If XR is requested and no other plugin is available the dummy XR implementation is used. This one allows for stereo rendering to be tested on a PC without needing to use an actual HMD (head mounted device).
- ezOpenXR: This plugin uses OpenXR and supports both AR and VR devices, DX11 only for now.
- ezOpenVR: WIP, currently not functional.
Getting started
To get started with creating an XR application, please follow the XR Project Setup guide.