Render Pipeline Passes
This page lists all render pipeline passes and their functionality.
AO Pass
Antialiasing Pass
Blend Pass
Bloom Pass
Blur Pass
Copy Texture Pass
Depth Only Pass
History Source Pass
History Target Pass
LSAO Pass
MSAA Resolve Pass
MSAA Upscale Pass
Opaque Forward Render Pass
Required Extractor: Clustered Data Extractor
Picking Render Pass
Reflection Filter Pass
Selection Highlight Pass
Separated Bilateral Blur Pass
Simple Render Pass
Takes care of rendering simple data, for example:
- ImGui
- RmlUi
- The editor grid.
- Sprites and editor shape icons.
- Editing Gizmos.
- Unlit meshes.
Different extractors generate data for the simple render pass.
Sky Render Pass
Required Extractor: Clustered Data Extractor
Source Pass
Stereo Test Pass
Target Pass
Tonemap Pass
Transparent Forward Render Pass
Required Extractor: Clustered Data Extractor